Rogue Project 2
| rogue_project_2_v0.0.21.zip | |
| File Size: | 335 kb |
| File Type: | zip |
Rogue Project 2 - v0.0.21 - Jan 13, 2012
New features:
Screen now scales properly even if user has DPI set to alternative value.
Can manually scale screen in cases where auto settings don't set correctly.
Rewrote display routine to be considerably more efficient - screen recenters less often, and only redraws the affected area, rather than the entire screen as before.
25 new monsters.
Large parts of the monster AI rewritten.
2 new biomes (desert, volcanic peaks) with associated hazards (eg, lava)
5 new procedurably generated map types (BSP type dungeons, cellular automata generated caverns, etc). Some of these are many levels deep.
Allies (temporary in the form of charm monster, permanent, commandable allies are coming, with inventory)
Rudimentary home base editor (can place walls and some buildings; this is leading to the ability to create your own complete town/castle/whatever, in anticipation of sieges - note that you must establish your home base first, and then you can edit it from the overworld) Right now, it simply builds whatever you want in stone/housing material - in the future your resources are limited, but for now you can build what you want.
Containers (chest, bags, etc)
Also note that the few skills I have in the games are just examples to test the interface and skill screen. They are fully functional, but not represetative of what kind of skill I am planning on having.
Brigand