Lords of DarkHall

 

Rogue Project 2

rogue_project_2_v0.0.10.zip
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Rogue Project 2 - v0.0.10 - Sept 29, 2009

Rogue Project 2, unnamed as of yet, is continuing along at a decent pace. You can download a demonstration above. The demo allows you to sail around the world and visit a few non-descript locations, trade blows with some monsters (whom I have attempted to give at least rudmentary intelligence, if you watch closely), experience the weather, and zoom in on any location for a better look (simply press > to zoom into the local view, any where you are). The time system is finished (its a true speed based system - not a you go/I go system), monster/friend AI is at least a basically done level, though refinement will of course constantly take place, and the basic mechanics are finished.

I have a general story line in mind, and I don't want to do a strict western fantasy game, but the project is still early and I haven't had to commit yet, though that time is approaching.

Outstanding tasks for even a 'playable' version include fleshing out the combat (you can fight right now, but everyone always hits, and does fixed damage), and I haven't even coded a single line of the item system. But, I feel like the basics are shaping up pretty good.

I would also like to applaud the dev team for Crawl Stone Soup. That game has gotten so much right interfacewise that I feel like any new roguelike has to look at them and take note of how to do it.

If you have a few free seconds, take a look and drop me a note. Any advice or criticism is welcome, and will be taken to heart as I forge on ahead.

Brigand

Comments, advice, and criticism always welcome! (Leaving your name and email are optional, of course.)