Lords of DarkHall

 
Post Title. 10/13/2008
 

v1.3.21

Base game complete! Yep, all the basic stuff needed to win (or lose) a game is now finished, including all the baseline features I wanted to include. I am hesitant to release this as a 'final' or 'gold' version (or whatever it should be called) as there is still quite a bit of stuff to be added and worked on (especially story stuff, NPCs including weapon crafting, a bunch of new dungeon features, and a lot more monsters. But, the main thing to take home from this statement is that the game is complete as far as playability. You can go from the top to the bottom, defeat the end boss, and escape (as opposed to not having complete objectives before.)

New command - (j)uggle - By pressing <j> you can juggle the items on a square, meaning that if there is mroe than one item at your feet, press <j> until you move the item you want to the top of the stack, and then pick it up. Juggling items works just like you would imagine juggling balls would - the items move circularly and sequentially. This should alleviate the tedium of picking up all the crap in a stack, and then having to drop what you dont want. I hate even having to ask the player to press a button to sort, but I can't imagine any system that will selectively pick up what you want with a single keypress, so this should suffice.

More new content courtesy Sunrise, not to be divulged! Discover at your own risk.

New bad-guys.

Bug fix - Scrolls of pain and amnesia now have the correct icon.

Bug fix - Warriors who start with the toughness stat now start at full HP.

Balance change - Incinerate damage has been increased.

Balance change - The drop rate for items inside of barrels has been more than doubled.

Balance change - With the addition of multiple types of status ailments beyond poisoning, Antidote has been upgraded to deal with most of them - as such, it has been renamed Curing Potion.

Balance change - The store no longer sells 'treasure' drops.

Bug fix - Loot (should) no longer appear on tiles occupied by statues.

Bug fix - Fixed an exploit where you could use the mouse to melee and get free attacks in.

Bug fix - Fixed a bug with the way explosion damage was being calculated (affecting both incinerate and exploding shot, but due to the nature of the bug, affecting exploding shot much more). You should now see normal results when using exploding shots.

Added a few new types of scrolls to make scroll use more...interesting.

Bug fix - Fixed an inssue with lightning (b)olt not triggering properly.

Bug fix - Added the correct 'un-id'd' names for the new scrolls.

Next version - Working on several requested changes and ideas from Sunrise!











 


Comments

Thu, 16 Oct 2008 03:24:34

Congratulations on the release!

I'll give it a go again, I'm just a bit busy with Fallout 2 (PC) and Civilization Revolutions (N DS).

 



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