v1.1.57
New monsters
New items
New skill - Chain (L)ightning - an upgraded lightning bolt which jumps from target to target, diminishing in power each jump. Tier 3 Mage Neutral
Yet another reshuffling of the skill trees. Quickness is now a tier 3 fighter skill, and has been buffed slightly. The cleric tree has been reshuffled - turn undead is obviously not an evil skill, and should be higher in the tree. The rogue tree is still not solid in the direction I want to go. Stealth is sort of ambiguous as to being good or evil; however poisoning a weapon is not. This tree is going to see more changes as I implement some of Mr Seckingtons skills, and fill in the gaps.
Changes to monster AI in regards to stealth. Previously, monsters that you had already attacked could still see you when you restealthed. I have made some changes to remedy this, though I'm not yet sure if this is exactly what I want. Nonetheless, it's a better implementation than before.
More refinements; more warning messages (eg, not having enough mana for a skill) so that you don't wonder why a skill isn't working.
Please note that the key mappings have (again) changed, hopefully a little more intuitively now. Please check the in game help file for commands. Also, the skill tree has the keypress indicated in parentheses.