Lords of DarkHall

 
Post Title. 12/13/2007
 

v1.1.42

Bosses are in!! This is the first iteration, so please let me know if you find any bugs - I have already had one pop up once that I can't seem to duplicate. The bosses are rather barebones at the moment, but the code works, and will allow me to make them very complex in the future. Also, I am working on hardcoding the special levels, though it looks like I will need to make a rudimentary level designer to really do this right. But, everything looks like it works, and I will begin fleshing it out, and making the bosses and their levels much more complex in the next patch. (Boss AI tweaked.)

New items - items can now have the speed suffix (self explanatory), the returning suffix (for example, throwing weapons return to your hand), and some other new, undisclosed properties.

Bug fixes...ugh...

Changes to difficulty (I really seem to be swinging rather wildly on this...), changes to combat, etc.

Clerics can now use firearms - no ranged attacks was a little too strict. In addition, I think I am going to give them a ranged magic attack in the next patch, at tier 2 or 3.

New dungeon features (some not fully interactive yet).

New map type

More details over the next day or so. In the meantime, I'm off to the company Christmas party!

B.

 


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