v1.3.26
Note: Development is not dead. Work has simply been more pressing lately, and I have also been working on my second roguelike project, incorporating the lessons I learned on this one. I will pick up the pace a bit over the holidays when I have some uninterrupted time to code again!
Per request, I am changing the way equipping/removing gear works back to the old way. No, you are no longer kicked out of the inventory and a turn passes. Instead, you can stay in the inventory screen and change equipment as you please, and time won't pass. It's less 'realistic' (and I am using the term loosely given the subject matter), but it IS less annoying and probably more fun to do it this way. (Thanks Vanguard).
Various bug fixes (which I probably should have made note of when I fixed, 'cause I can't remember them all!)
Thanks!
B-